Hi there, call me

Gui

Guilherme Schmitt

Design is never done

There's always a better solution. It just changes as we learn more. What keeps me going is asking questions and figuring out why.

I got hooked on interactive media through video games. As a kid, I kept wondering why some games handled the same information so much better than others.

I’ve worked at an ad agency, a game studio, and a design consultancy. I joined Klaviyo in 2018 and I’m now a Lead Product Designer. I still want to understand what’s behind the screen: what someone is trying to do, and what’s getting in their way.

View resume

Work

Klaviyo

2023–Now
Lead Product Designer
2021
Senior Product Designer
2018
Product Designer

Intrepid / Accenture Digital Products

2014
UX Designer

Aquiris Game Studio

2013
UI and Game Assets Assistant

3yz Digital Marketing

2012
Art Assistant (Intern)

Featured on

Lovers Magazine

Into Design Systems Conference

2021
Moving from Sketch, Abstract and InVision to Figma

Klaviyo Design Podcast

2018–2021
I organized the show and hosted 22 episodes with Klaviyo designers. We talked about design challenges and shared advice from our work.

Education

Universidade Federal do Rio Grande do Sul, Brazil

2015
Bachelor of Visual Design

Rochester Institute of Technology, NY

2013
New Media Design (Exchange Program)

Skilled in

  • AI-native workflows
  • Design to production
  • Design systems
  • Mentorship & critiques
  • Product & interaction design
  • Figma

Interests

  • All things interactive
  • New developments in technology
  • Photography
  • Pixel art
  • Collecting inspiration in Eagle ↗
  • Video games
  • Thinking about how culture is shaped by modern technology

Recognition & talks

2016
ApDesign Thesis Recognition Award for MUPA
2015
Guest speaker at AnDevCon, Mastering Material Design lecture

Some photography

Open photo journal ↗